Sep 04, 2005, 01:18 PM // 13:18
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#1
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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It seems more than nerfing skills with that last nerf update
I like to solo, but can’t stand having to spam spirit with my monk so I dusted off my W/M and went to the same hunting grounds I used to solo with my War and did with my monk.
In the desert I noticed that the sand elementals now spam eruption like crazy, I used to be able to take on 3 at a time with Warrior now can’t even kill one with out dieing. Sand Giants another one of my favorite prey, I used to be able to take on groups of 3 with the warrior as well, now it is near impossible unless you find one alone. This is because they now are spamming vampric touch like crazy, you are lucky to survive one on one, and a group of the will suck all the life out of you in 60 secs!
In Shiverpeaks area I had one great hunting area but after that nerfing update about a half a dozen arcanists now spawn in my way to that area kill my enchantments an my War to quick to even try sprinting through.
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Sep 04, 2005, 04:48 PM // 16:48
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#2
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Pre-Searing Cadet
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It's a Teamgame.
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Sep 04, 2005, 04:52 PM // 16:52
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#3
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Frost Gate Guardian
Join Date: May 2005
Guild: I Used Charm Animal On Your [MOM]
Profession: Me/R
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Yeah, this game wasn't meant for soloing, so when they DO find out about a way to solo, they have to shoot it down. Sad but true.
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Sep 04, 2005, 04:54 PM // 16:54
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#4
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Krytan Explorer
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Quote:
Originally Posted by drk
It's a Teamgame.
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+1 Useless Wannabe Elitist Post there. Could be a trollpost as well, no clue. Not even arguing on that.
/edit:
Its +2 by now
______________
About farming and harder farming places, i can't say i agree with you. While some places got harder, a lot of places stayed the same in difficulty but dwindled in drops (no, not the autonerf function). Best example would be the ectodrop shift from iceplanes to bonepits.
In my experience it is not harder to kill things, but it is a lot less rewarding now. I don't know your farming build but i'd imagine it is the typical Cyclone Axe Thingie. How can that one fail? You're building up a lot of health by using this?
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Sep 04, 2005, 05:01 PM // 17:01
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#5
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Ascalonian Squire
Join Date: Sep 2005
Guild: Lil Cooters Bar N Guild
Profession: W/
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Actually, in the prima guide it gives you ideas on how to solo. Therefore, it is encouraged by A-net. Sometimes, people just wanna do things alone for some peace and quiet, or maybe they are in a bad mood and don't want to cus anyone out. Just because people like to solo, doesn't mean they aren't team players, maybe they need a break. The big problem is not with builds, it is with bots.
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Sep 04, 2005, 05:11 PM // 17:11
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#6
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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It is a team game but why would there be the ability of travelling on ur own if Anet wouldnt allow us to?
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Sep 04, 2005, 05:49 PM // 17:49
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#7
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Desert Nomad
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Quote:
Originally Posted by Lil Cooter
Actually, in the prima guide it gives you ideas on how to solo. Therefore, it is encouraged by A-net. Sometimes, people just wanna do things alone for some peace and quiet, or maybe they are in a bad mood and don't want to cus anyone out. Just because people like to solo, doesn't mean they aren't team players, maybe they need a break. The big problem is not with builds, it is with bots.
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Don't rely on 3rd party items to dictate how you should use the software.
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Sep 04, 2005, 06:36 PM // 18:36
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#8
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Ascalonian Squire
Join Date: Jul 2005
Profession: N/Mo
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The nerfing of prot bond and the buffing of previously soloable mobs is a bit disturbing. I am not sure exactly what A-Net is trying to accomplish. A Smiter or War\Mo can still solo much of the game though. Some places slower, others, like UW and Augury Rock, much faster actually...
But Cobalt, seriously, posting things like this here, all you're going to get is flamed by the self proclaimed "Uber 733t".
"Originally Posted by drk and other's
It's a Teamgame."
No, it's not...
It can be a team game.
It can be a solo Game.
It can be PVE
It can be PVP
Guild Wars can be many other things or combinations as well.
I've personally done the whole game solo or with a few Hench where necessary. I've mission teamed only where people requested help. Have over 3 million experience, 2 million gold, have never PVP'd and love this game as much or more than anyone.
There are people who play the game differently than you do.
There is nothing wrong with that.
ALL playstyles should be supported and encouraged by the people on this board.
Discrimination in any form is for the weak of mind and narrow of vision. If all you can make are discriminitory, bigoted, elitest remarks--- You should probably keep quiet so no one can tell how small you are...
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Sep 04, 2005, 06:58 PM // 18:58
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#9
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Dolus Of Amicitia
Profession: E/R
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Has anyone thought about this 'nerfing' as a good thing? Yes you could think: OMG this is so unfair, they're trying to stop me enjoying my game. Or you could think: Hmmm, this area has become harder, this will be an interesting challenge; maybe I should change my playing style.
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Sep 04, 2005, 07:04 PM // 19:04
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#10
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Ascalonian Squire
Join Date: Jul 2005
Profession: N/Mo
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Toe's got it I think.
They have made it harder, but not impossible. I feel the major influence on A-Net to nerf solo builds was to help balance the economy. That and let's face it, 2 weeks ago soloing was SOOOOO easy.
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Sep 04, 2005, 07:17 PM // 19:17
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#11
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Ascalonian Squire
Join Date: Sep 2005
Guild: Lil Cooters Bar N Guild
Profession: W/
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Phades, srry but that is why it is called a guide and has A-nets symbols all over it.
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Sep 04, 2005, 07:31 PM // 19:31
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#12
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Dolus Of Amicitia
Profession: E/R
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Just because something has A-Nets symbols on it doesn't mean that that is how you should play the game, it is probably only approved by A-Net, not supported.
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Sep 04, 2005, 08:29 PM // 20:29
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#13
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Quote:
Originally Posted by drk
It's a Teamgame.
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Quote:
Originally Posted by drk
It's a Teamgame.
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Quoted twice because some people need to see it more than once to get it though their thick skulls...
Nerfs are only in your mind people, i find perfectly good items playing with people (when i help my guild i find about 1 gold and 2 purps per mission) so i have no idea of these nerfs you speak of.. perhaps im the only non-paranoid player on this forum
(by the way im immune to fire and have +25 armor against trolls)
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Sep 04, 2005, 08:38 PM // 20:38
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#14
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Halifax, NS, Canada
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It was created as a MULTIplayer game.
If it was made to be a solo game ... we could play it off-line.
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Sep 04, 2005, 09:35 PM // 21:35
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#15
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
It can be a team game.
It can be a solo Game.
It can be PVE
It can be PVP
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Exactly!
Plus as far as I am concerned it is my game I paid $49.99 for and by god I should be able to play it as I see fit. If I want to solo I should be able to solo if I want to group I will group.
There is a sizable portion of the gaming community that is antisocial or at least on the fringe and they are under constant alienation my Anet with there incessant even obsessive undermining of the solo aspect of this game.
Personally I am getting sick of it, I am the type of person that absolutely does not like being told what to do and how to do it I don’t know to many who do. So Anet with their godlike authoritarian rule literally twisting we the players arms and forcing us to play how they Anet want us to play like we are nothing more than NPC’s in their own personal game just burns me up!
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Sep 04, 2005, 09:50 PM // 21:50
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#16
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
Originally Posted by The Mighty Toe
Has anyone thought about this 'nerfing' as a good thing? Yes you could think: OMG this is so unfair, they're trying to stop me enjoying my game. Or you could think: Hmmm, this area has become harder, this will be an interesting challenge; maybe I should change my playing style.
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No. I'm absolutely against nerfing in any game. Because it always rewards the jealous complaining people who, for whatever reason, don't like it when others are having more success then they have theirselves. If something's really wrong with the balance the one and only solution is: make other professions/skills BETTER! So they can compete. And everyone had the freedom to copy this build so the reason mentioned by Anet was not correct.
As for the subject of making maps harder: its understandable it happens to prevent too much farming but its risky too: it disencourages players to play more than 1 chr. because they want to run through the allready known parts of the map as fast as they can... Completing the game once should at least give an opportunity to skip areas for the next chr's.
Double post content:
Quote:
Originally Posted by Cobalt
Exactly!
Plus as far as I am concerned it is my game I paid $49.99 for and by god I should be able to play it as I see fit. If I want to solo I should be able to solo if I want to group I will group.
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Yes! When I pay $49.99 I expect to be a young god in that game! And not an 'equal amongst equals' because when the mob starts moaning that someone or some build is too strong everything is equalized at once. Investigation and experience should be rewarded and those who sit back and relax using the 3 or 4 skills they ever tried out just dont deserve more than they have.
Last edited by Aria; Sep 04, 2005 at 11:13 PM // 23:13..
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Sep 04, 2005, 10:41 PM // 22:41
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Cobalt
Plus as far as I am concerned it is my game I paid $49.99 for and by god I should be able to play it as I see fit. If I want to solo I should be able to solo if I want to group I will group. There is a sizable portion of the gaming community that is antisocial or at least on the fringe and they are under constant alienation my Anet with there incessant even obsessive undermining of the solo aspect of this game.
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There is nothing stopping you from soloing. However, there is absolutely nothing wrong with game content being designed around groups. Maybe you should, I don't know, pick up a game that's balanced around single player content?
Quote:
Originally Posted by Cobalt
Personally I am getting sick of it, I am the type of person that absolutely does not like being told what to do and how to do it I don’t know to many who do.
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That's adorable.
Quote:
Originally Posted by Cobalt
So Anet with their godlike authoritarian rule literally twisting we the players arms and forcing us to play how they Anet want us to play like we are nothing more than NPC’s in their own personal game just burns me up!
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They aren't forcing you to do anything, you can stop playing whenever you want.
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Sep 04, 2005, 10:46 PM // 22:46
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#18
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Krytan Explorer
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Quote:
Originally Posted by Ultimate_Gaara
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Funny to see a troll speaking about troll protection.
Could all of you just descend from your "farming and soloing is the ultimate evil in the world"-trip and recognize it as what it is? It's a way to play the game. A way that is even allowed and welcomed by Arena.net.
I'm not quite sure how often i have to quote the several interviews and comments and screenshots to get it through YOUR thick skull. I'm in doubt a billion times would be enough.
But not for the lack of trying:
Arena.net thinks honest farming is okay
Arena.net thinks honest soloing is okay
I don't care backing up these arguments, for i'm quite sure i could quote every single interview passage and every single "Frog" Prophecy and you would still doubt it.
I might give you an example though, 105/55 does ring a bell doesn't it?
And while it is true that the nerf of protective bond brought the Monk Solo Adventures to a little pause, it is clearly to see that they didn't want to get rid of solo farming all together. They could have introduced a lot more healthdegen down there and cut the Aatxe Damage a bit. They could have put up NR Spirits in the Iceplanes. Hell they could even have placed a single 3 Mindblade Spectre Spawn on the way to the iceplanes. All of which would have stopped the UW Farming drop dead without making it more complicated for normal teams. Yet... did they do?
No, they fixed a spell that was to a high degree abusable. Do i need to repeat that? I guess i should do with other words:
NO NERF FOR THE 105/55 MONK BUT A NEEDED SKILLREBALANCE.
So could you antifarm fanatics stop singing halleluja and put your arms down? Thank you.
And after stating that... there is only one thing to say. Solo-Farming is no crime and it is not regarded as such by arena.net.
If you really care about the truth and are ready to step out of your "OMGz0r T3AMGAMz0r!" behaviour you can go and look up one developer even state he loves solofarming himself and it is all okay. But i'm not doing that for you, as i doubt fanatics will ever snap out of their nerf dreamworld.
If Arena.net wants to control the flow of farming. They have shown what their method really is. They don't change the possibility to farm at that place, nor do they make the mobs invincible and impossible to solo. If they are not pleased with an area being overused for its fabulous loot... they change the droptables. It is as easy as that. I'm just saying "Deserter" as an example here. Nothing has changed with that thing. But once you could get two-three golden items out of it with ease of use. Just rezone immediately back and forth. That thing could get you a lot of awesome items in no time. One day, with no update note coming... the loots where corrected and all fine.
They do not nerf to prohibit solofarming. They merely balance out what should allways have been balanced.
And, well yes, they adjust some mobs and places to the strength they should allways have been. I'm just saying scarabs here. Come one, killing those in hundreds without the slightest of problems could just not have been the way to go. This was not a challenge doing solo, it was even a mere joke when in a party.
And once again for the trolls and thickheads.
Farming is fine.
Soloing is fine.
GW might be a Teamgame at some places.
GW isn't ALLWAYS a teamgame.
Conclusion:
While A.net stated it is oky to farm, where do YOU take the justification from to say it is NOT?
Last edited by Kampfkeks; Sep 04, 2005 at 10:50 PM // 22:50..
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Sep 04, 2005, 11:11 PM // 23:11
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#19
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Come on guys, don't get into arguments over, of all things, pve .
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Sep 05, 2005, 12:35 AM // 00:35
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#20
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Quote:
Originally Posted by Kampfkeks
Conclusion:
While A.net stated it is oky to farm, where do YOU take the justification from to say it is NOT?
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I'm sure ANet also believes it's ok to come up with a cure for cancer. Too bad it's almost impossible to do. If they really didn't mind people farming, they'd give people a reason to WANT to stay in teams rather than doing everything in their power to basically force you to join one. That way people would stop farming by choice instead of by force.
Stop believing ANet's lame rhetoric. Sure they don't mind people farming areas - only they scour fan forums for builds and locations to make unfarmable. Ok. Loving that logic and even moreso, am loving that they've actually gotten people to buy it. They are so caught up with their fight against botters that they are causing a sizeable chunk of their legit player population to become even more disenchanted in their efforts to stem replayability of their PvE world. Here's a sad fact, ANet: it takes forever to form a group of players who just want to walk around the world as a team to fight for fun. Nobody wants to join a group to farm for gold/xp/items in your overworld. NOBODY.
I can already envision what Grenth's Footprint and Sorrow's Furnace are going to look like, and I don't even need to wait for Wednesday for ideas. Picture a gigantic red blob and there's your compass. Red dots coast-to-coast! I'm certainly looking forward to seeing 15-monster mobs right outside the entrance to every area in the Summer Update. HAVE TO STOP THOSE DAMN BOTTERS!!!!
Last edited by TideSwayer; Sep 05, 2005 at 12:38 AM // 00:38..
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